Dec 26, 2025
gofetch-wasm : JavaScript Deserved a Real HTTP Client
For more than a decade, JavaScript developers have relied on the same pattern for networking:
Start with fetch.
Wrap it.
Add timeouts.
Add retries.
Fix errors.
Repeat — in every project.
Despite how central HTTP is to modern applications, JavaScript never standardized a full-featured, correct-by-default HTTP client. Instead, each runtime exposed low-level primitives, and the ecosystem filled the gap with libraries and wrappers — all slightly different, all subtly inconsistent.
That gap is what led to gofetch-wasm.
The problem with today’s status quo
fetch was designed to be minimal. That’s not a flaw — but it is a limitation.
Out of the box, it provides:
- no default timeouts
- no retries
- weak error semantics
- runtime-dependent behavior
Libraries like Axios improve ergonomics, but they still rely on runtime-specific networking APIs. As a result, the same request can behave differently in the browser, Node.js, edge runtimes, or tests.
For simple apps, this is fine.
For tooling, SDKs, CLIs, and cross-runtime code, it becomes a real problem.
One behavior, everywhere
The core idea behind gofetch-wasm is simple:
Networking behavior should not depend on where your JavaScript runs.
Instead of wrapping existing JS APIs, gofetch-wasm embeds a single HTTP engine into WebAssembly and exposes it to JavaScript and TypeScript.
That engine is Go’s net/http.
Go solved HTTP networking early:
- sane defaults
- structured errors
- cancellation via contexts
- predictable request lifecycles
By compiling this stack to WebAssembly, gofetch-wasm allows the same HTTP logic to run in:
- browsers
- Node.js
- edge runtimes
- future WASM-capable environments
This is not a fetch wrapper
This distinction matters.
gofetch-wasm does not delegate requests to:
fetchXMLHttpRequest- Node’s
httpmodule
Request logic, lifecycle management, and error handling live inside the WebAssembly module, while actual network I/O is performed by the host runtime.JavaScript becomes the API layer — not the networking layer.
This is what enables more consistent behavior across environments.
Correctness over convenience
gofetch-wasm is not designed to replace fetch in every app.
It’s built for cases where:
- behavior consistency matters
- networking bugs are costly
- code runs in more than one runtime
- infrastructure should be boring and predictable
The goal is not to add more features, but to reduce surprises.
Is it production-ready?
The underlying HTTP engine is based on Go’s well-established net/http package.
That said, gofetch-wasm itself is a new project and is still evolving.
It’s best suited today for early adopters, tooling, and teams that value correctness and are comfortable adopting emerging infrastructure.
Stability, transparency, and long-term maintainability are the priorities.
Trade-offs and constraints
Running an HTTP client inside WebAssembly introduces additional bundle size and runtime overhead compared to native fetch.
For browser-based, performance-critical, or consumer-facing applications, this overhead may not be acceptable.
gofetch-wasm intentionally trades minimal footprint for deterministic behavior and cross-runtime consistency.
Why this exists
gofetch-wasm exists because JavaScript still lacks a standard HTTP client with:
- sane defaults
- consistent semantics
- cross-runtime behavior
Until that exists, this project explores what such a primitive could look like.
What’s next
This is just the beginning.
Future work includes:
- API refinement
- improved streaming ergonomics
- deeper TypeScript integration
- better tooling and documentation
If you’ve ever rewritten the same HTTP wrapper for the third time, this project is for you.
-Nikos
Fourth Ally