Fourth Ally logo
Fourth Ally
← Back to blog

Dec 26, 2025

Fourth Ally/ Author

gofetch-wasm : JavaScript Deserved a Real HTTP Client

#gofetch#wasm#go#javascript

For more than a decade, JavaScript developers have relied on the same pattern for networking:

Start with fetch.
Wrap it.
Add timeouts.
Add retries.
Fix errors.
Repeat — in every project.

Despite how central HTTP is to modern applications, JavaScript never standardized a full-featured, correct-by-default HTTP client. Instead, each runtime exposed low-level primitives, and the ecosystem filled the gap with libraries and wrappers — all slightly different, all subtly inconsistent.

That gap is what led to gofetch-wasm.


The problem with today’s status quo

fetch was designed to be minimal. That’s not a flaw — but it is a limitation.

Out of the box, it provides:

  • no default timeouts
  • no retries
  • weak error semantics
  • runtime-dependent behavior

Libraries like Axios improve ergonomics, but they still rely on runtime-specific networking APIs. As a result, the same request can behave differently in the browser, Node.js, edge runtimes, or tests.

For simple apps, this is fine.
For tooling, SDKs, CLIs, and cross-runtime code, it becomes a real problem.


One behavior, everywhere

The core idea behind gofetch-wasm is simple:

Networking behavior should not depend on where your JavaScript runs.

Instead of wrapping existing JS APIs, gofetch-wasm embeds a single HTTP engine into WebAssembly and exposes it to JavaScript and TypeScript.

That engine is Go’s net/http.

Go solved HTTP networking early:

  • sane defaults
  • structured errors
  • cancellation via contexts
  • predictable request lifecycles

By compiling this stack to WebAssembly, gofetch-wasm allows the same HTTP logic to run in:

  • browsers
  • Node.js
  • edge runtimes
  • future WASM-capable environments

This is not a fetch wrapper

This distinction matters.

gofetch-wasm does not delegate requests to:

  • fetch
  • XMLHttpRequest
  • Node’s http module

Request logic, lifecycle management, and error handling live inside the WebAssembly module, while actual network I/O is performed by the host runtime.JavaScript becomes the API layer — not the networking layer.

This is what enables more consistent behavior across environments.


Correctness over convenience

gofetch-wasm is not designed to replace fetch in every app.

It’s built for cases where:

  • behavior consistency matters
  • networking bugs are costly
  • code runs in more than one runtime
  • infrastructure should be boring and predictable

The goal is not to add more features, but to reduce surprises.


Is it production-ready?

The underlying HTTP engine is based on Go’s well-established net/http package.
That said, gofetch-wasm itself is a new project and is still evolving.

It’s best suited today for early adopters, tooling, and teams that value correctness and are comfortable adopting emerging infrastructure.

Stability, transparency, and long-term maintainability are the priorities.


Trade-offs and constraints

Running an HTTP client inside WebAssembly introduces additional bundle size and runtime overhead compared to native fetch.

For browser-based, performance-critical, or consumer-facing applications, this overhead may not be acceptable.

gofetch-wasm intentionally trades minimal footprint for deterministic behavior and cross-runtime consistency.


Why this exists

gofetch-wasm exists because JavaScript still lacks a standard HTTP client with:

  • sane defaults
  • consistent semantics
  • cross-runtime behavior

Until that exists, this project explores what such a primitive could look like.


What’s next

This is just the beginning.

Future work includes:

  • API refinement
  • improved streaming ergonomics
  • deeper TypeScript integration
  • better tooling and documentation

If you’ve ever rewritten the same HTTP wrapper for the third time, this project is for you.


-Nikos
Fourth Ally

Fourth Ally - gofetch-wasm : JavaScript Deserved a Real HTTP Client